Author Topic: known Server Bugs  (Read 4634 times)

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Offline Adamm;;

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known Server Bugs
« on: May 09, 2012, 03:53:13 AM »
Here's a small list that ill keep updating of the bugs/errors ive found so far, after logging clientside lua errors within 5 minutes of joining I had already collected a list of over 4000 from some of these constantly spamming. Most of them can be quite easily fixed within minutes by your dev team so hopefully we should see them fixed soon!

Im unsure if you guys have a way to log/detect little errors like this, but an easy way todo so is have your admins/developers to place "lua_log_cl 1" in their autoexec.cfg files and do the same with "lua_log_sv 1" serverside which will write an lua error log to their garrysmod directories. Alternatively you can use gm_luaerror which you can download here from Chrisaster's SVN repo which gives you alittle more flexability customization wise.


Missing files;


Failed to load sound "vehicles\tdmcars\r34\idle.wav", file probably missing from disk/repository
Failed to load sound "vehicles\tdmcars\r34\rev.wav", file probably missing from disk/repository
Failed to load sound "vehicles\tdmcars\r34\first.mp3", file probably missing from disk/repository

Failed to load sound "vehicles\deportivecar\idle.wav", file probably missing from disk/repository
Failed to load sound "vehicles\deportivecar\rev_short_loop.wav", file probably missing from disk/repository
Failed to load sound "vehicles\deportivecar\stop.wav", file probably missing from disk/repository
Failed to load sound "vehicles\deportivecar\throttle_off_slow.wav", file probably missing from disk/repository
Failed to load sound "vehicles\deportivecar\first.wav", file probably missing from disk/repository   
Failed to load sound "vehicles\deportivecar\second.wav", file probably missing from disk/repository

Failed to load sound "player\pl_wade4.wav", file probably missing from disk/repository

Many cars are missing preview pictures at the car dealership (Screenshots coming soon w/ list of cars)





LUA Errors;


[@perp2.5\gamemode\sh_items.lua:18] Conflicting ItemTable ID's: 166

[@perp2.5\gamemode\sh_items.lua:18] Conflicting ItemTable ID's: 168

[@perp2.5\gamemode\sh_vehicles.lua:33] Conflicting vehicle ID's #V

[@perp2.5\gamemode\sh_property.lua:132] Conflicting property ID's #4

[@perp2.5\gamemode\sh_modules\sound_duration.lua:74] Unknown Sound Duration: perp/slots_win.mp3

[@entities\prop_metal_detector\cl_init.lua:30] Tried to use a NULL entity!

[perp2.5\gamemode\cl_chat.lua:70] attempt to call method 'IsAdmin' (a nil value)(Hook: ChatText)

[perp2.5\gamemode\vgui\drawesp.lua:2] attempt to index global 'NEXUS' (a nil value)

[entities\ent_light_manager_rear\cl_init.lua:59] attempt to compare number with nil

[entities\ent_light_manager\cl_init.lua:67] attempt to compare number with nil

[perp2.5\gamemode\cl_chat.lua:70] attempt to call method 'IsAdmin' (a nil value)(Hook: ChatText)

[perp2.5\gamemode\cl_chat.lua:107] attempt to call method 'Nick' (a nil value)




Misc Errors/Bugs;



[LuaCmd:1] unexpected symbol near '..' (Seems to occur frequently, unsure of what is causing it from a clientside point of view)

Failed to receive a UMsg string.  (Seems to occur frequently, unsure of what is causing it from a clientside point of view)

Warning: vgui.Create failed to create the VGUI component (perp3_headerVGUI)

No such variable "$refracttexture" for material "nature/water_canals_water2_dx70"

Item loadout sometimes fails on spawn (Solution would be to implement a command such as /keyme to reset a players loadout instead of making them rejoin)

Impossible to become mayor on minge filled servers late at night with little amounts of people online (Solution would be to have the amount of people needed to have an election change depending on the amount of people in the server. EG 1-19 players online = only 4 people need to run for mayor to have an election, 20-29 players online = 5 people needed, 30+ players online = 6 people needed)

F4 Trading menu doesn't display properly on some if not all resolutions because of the top bar being out of place (Screenshots coming soon)

After receiving money from a VIP purchase bank accounts seem to go into the negative (Screenshots coming soon of my bank account being in the negative after a donation) (Solution would be to fix the initial reason accounts are going into negative and decimal numbers then check the SQL money table via LUA/PHP/SQL and print all the accounts with odd numbers and manually fix them)

Meth/Coke blow up way to frequently to have any value in a growing operation (Solution would be to have the % of how often they blow up changed to something more reasonable without having a meth lab your meth lab blow up 99% of the time as most people don't even bother anymore with it because its very unusable in its current form)

Metagaming to raid for drugs is way to easy in its current form, currently growing drugs clip though walls/buildings. Not only this but if you unmount TF2 you can always see a huge error model for weed making finding weed simple. Fixing this will reduce RDM and random raids greatly while promoting good roleplay.

Prevent people item scamming (making an item have a rediculous value then moving it up against a building so people cant see the price or shoving it infront of peoples faces and hoping they accidentally click on it)  (Solution would be to either cap the price that can be set or have a conformation screen so players can make sure they intended to buy the item for the set price)








Stay tuned, more to come!






« Last Edit: May 10, 2012, 02:08:11 AM by Adamm;; »

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known Server Bugs
« on: May 09, 2012, 03:53:13 AM »

Offline Adamm;;

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Re: known Server Bugs
« Reply #1 on: May 09, 2012, 04:12:21 AM »
Whoops posted in the wrong section, would a mod mind moving this.